Workshop
Builds siege weapons - rams to break walls and catapults to destroy buildings. Each level shortens the build time.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Training time |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 460 | 510 | 600 | 320 | 1,890 | 3 | 4 | 0:50:00 | 100% |
| 2 | 590 | 655 | 770 | 410 | 2,425 | 2 | 4 | 1:03:00 | 90% |
| 3 | 755 | 835 | 985 | 525 | 3,100 | 2 | 5 | 1:18:00 | 81% |
| 4 | 965 | 1,070 | 1,260 | 670 | 3,965 | 2 | 6 | 1:35:30 | 72.9% |
| 5 | 1,235 | 1,370 | 1,610 | 860 | 5,075 | 2 | 7 | 1:55:50 | 65.6% |
| 6 | 1,580 | 1,750 | 2,060 | 1,100 | 6,490 | 2 | 9 | 2:19:20 | 59% |
| 7 | 2,025 | 2,245 | 2,640 | 1,405 | 8,315 | 2 | 11 | 2:46:40 | 53.1% |
| 8 | 2,590 | 2,870 | 3,380 | 1,800 | 10,640 | 2 | 13 | 3:18:20 | 47.8% |
| 9 | 3,315 | 3,675 | 4,325 | 2,305 | 13,620 | 2 | 15 | 3:55:10 | 43% |
| 10 | 4,245 | 4,705 | 5,535 | 2,950 | 17,435 | 2 | 19 | 4:37:40 | 38.7% |
| 11 | 5,430 | 6,020 | 7,085 | 3,780 | 22,315 | 3 | 22 | 5:27:10 | 34.9% |
| 12 | 6,950 | 7,705 | 9,065 | 4,835 | 28,555 | 3 | 27 | 6:24:30 | 31.4% |
| 13 | 8,900 | 9,865 | 11,605 | 6,190 | 36,560 | 3 | 32 | 7:31:00 | 28.2% |
| 14 | 11,390 | 12,625 | 14,855 | 7,925 | 46,795 | 3 | 39 | 8:48:10 | 25.4% |
| 15 | 14,580 | 16,165 | 19,015 | 10,140 | 59,900 | 3 | 46 | 10:17:40 | 22.9% |
| 16 | 18,660 | 20,690 | 24,340 | 12,980 | 76,670 | 3 | 55 | 12:01:30 | 20.6% |
| 17 | 23,885 | 26,480 | 31,155 | 16,615 | 98,135 | 3 | 67 | 14:02:00 | 18.5% |
| 18 | 30,570 | 33,895 | 39,875 | 21,270 | 125,610 | 3 | 80 | 16:21:40 | 16.7% |
| 19 | 39,130 | 43,385 | 51,040 | 27,225 | 160,780 | 3 | 96 | 19:03:50 | 15% |
| 20 | 50,090 | 55,535 | 65,335 | 34,845 | 205,805 | 3 | 115 | 22:11:50 | 13.5% |
| All | 227,345 | 252,050 | 296,535 | 158,150 | 934,080 | +51 | +115 | 145:48:50 | 13.5% |
Levels 1 to 20 cost 934,080 resources and take 145:48:50 at x1, adding 51 population and 115 culture points a day.
Produces rams and catapults. Rams reduce/destroy enemy walls. Catapults destroy buildings and resource fields according to the targeting mechanics.
- Workshop production can benefit from applicable Trainer/production artifacts and Alliance troop-production bonuses.
- There is no hero helmet specifically accelerating siege production.
- Hospital cannot recover rams or catapults.
- There is no Great Workshop.
The maths. Training time is the unit's own base time, cut by a tenth for every level of the building: base x 0.9^(level - 1), divided by the world's speed. A Romans Legionnaire takes 0:26:40 at level 1 on a 1x world, 0:10:20 at level 10 and 0:03:37 at level 20. Because each level takes a tenth off what the one before it left, the saving compounds - and the last levels are worth less in minutes than the first, even though they cost far more. A speed artefact, an experience helmet and Alliance Recruitment each multiply that time down again, and they stack with one another.
Strategy. Because siege has fewer ways to recover lost production time, Workshop uptime is particularly valuable.
First village
| Level | Each | XP |
|---|---|---|
| 1 | 600 | 40 |
Villages settled later
No Workshop task once the village is settled: the list is shorter, and this is not on it.
A step pays that much of each of the four resources, plus the hero experience, and the hero's own level adds 2% a level above the first on top of both. A reward can be left unclaimed and taken whenever it suits: claiming it pays no health, but the experience it carries can push the hero up a level, and it is the level-up that restores full health.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model