Inactive search
Every village near you belonging to a player who has stopped building. We read your world's map every night and keep a week of it, so this compares a player's population today against the same player days ago — across every village they hold, not one at a time — and then lists all of their villages in range. Each one links straight back into the game.
A player counts as quiet when their population has not risen across every village they hold, including villages far outside this radius. One village standing still means nothing on its own. Natar villages are always listed and skip that test: the server builds for them, so they never stop, but they also never retaliate.
Each dated column is what that village gained on that day, not its population. A row of zeros has not moved all week, and where the figures turn to zeros is the day they stopped. Red is ground lost — somebody else is already eating them — and the dimmed columns fall outside the window you asked about.
What this does and does not tell you
Population is the only thing a world's map publishes, so it is the only thing this can measure. A player whose total has not moved in days has almost certainly stopped — but a player can also be sitting on a full granary, training troops rather than building, or back from holiday tomorrow. It tells you where to look first; it does not tell you the village is undefended. The Natars are the exception and skip the test entirely: they are not a player, the server keeps building for them, and they are listed whatever their population is doing — nothing on the map is more reliably worth a raid than a village that never retaliates and never logs in to rebuild.
A falling total is worth more attention than a flat one. It usually means somebody else got there first.