Grain Mill
Raises the village's crop production from its croplands. It stacks with the Bakery, which it unlocks.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Production bonus |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 500 | 440 | 380 | 1,240 | 2,560 | 3 | 1 | 0:30:40 | +5% |
| 2 | 900 | 790 | 685 | 2,230 | 4,605 | 2 | 1 | 1:06:00 | +10% |
| 3 | 1,620 | 1,425 | 1,230 | 4,020 | 8,295 | 2 | 2 | 1:59:00 | +15% |
| 4 | 2,915 | 2,565 | 2,215 | 7,230 | 14,925 | 2 | 2 | 3:18:30 | +20% |
| 5 | 5,250 | 4,620 | 3,990 | 13,015 | 26,875 | 2 | 2 | 5:17:50 | +25% |
| All | 11,185 | 9,840 | 8,500 | 27,735 | 57,260 | +11 | +2 | 12:12:00 | +25% |
Levels 1 to 5 cost 57,260 resources and take 12:12:00 at x1, adding 11 population and 2 culture points a day.
Boosts crop production in the village, as a percentage of what the Croplands already make.
- Needs one Cropland at level 10, and multiplies what every crop field in the village makes - so it is worth building once those fields are already producing, not before.
- Unlike the three non-crop boosters, this one keeps earning its slot in a capital: a 9-cropper or 15-cropper exists to make crop, and a percentage of a very large number is a very large number.
- It also raises free crop, which is what decides how far a village can keep building and how large an army it can hold.
- Required before the Bakery, which boosts the same fields again.
Strategy. On a cropper this is among the first buildings worth taking high. On an ordinary four-crop village it competes with everything else for the slot, and usually loses.
First village
| Level | Each | XP |
|---|---|---|
| 1 | 150 | 10 |
| 5 | 300 | 20 |
Villages settled later
No Grain Mill task once the village is settled: the list is shorter, and this is not on it.
A step pays that much of each of the four resources, plus the hero experience, and the hero's own level adds 2% a level above the first on top of both. A reward can be left unclaimed and taken whenever it suits: claiming it pays no health, but the experience it carries can push the hero up a level, and it is the level-up that restores full health.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model