Great Stable
Trains the same cavalry as the Stable, at three times the cost, so a second queue can run alongside the first.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Training time |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 780 | 420 | 660 | 300 | 2,160 | 5 | 2 | 0:36:40 | 100% |
| 2 | 1,000 | 540 | 845 | 385 | 2,770 | 3 | 3 | 0:47:30 | 90% |
| 3 | 1,280 | 690 | 1,080 | 490 | 3,540 | 3 | 3 | 1:00:10 | 81% |
| 4 | 1,635 | 880 | 1,385 | 630 | 4,530 | 3 | 4 | 1:14:50 | 72.9% |
| 5 | 2,095 | 1,125 | 1,770 | 805 | 5,795 | 3 | 5 | 1:31:40 | 65.6% |
| 6 | 2,680 | 1,445 | 2,270 | 1,030 | 7,425 | 3 | 6 | 1:51:20 | 59% |
| 7 | 3,430 | 1,845 | 2,905 | 1,320 | 9,500 | 3 | 7 | 2:14:10 | 53.1% |
| 8 | 4,390 | 2,365 | 3,715 | 1,690 | 12,160 | 3 | 9 | 2:40:40 | 47.8% |
| 9 | 5,620 | 3,025 | 4,755 | 2,160 | 15,560 | 3 | 10 | 3:11:20 | 43% |
| 10 | 7,195 | 3,875 | 6,085 | 2,765 | 19,920 | 3 | 12 | 3:47:00 | 38.7% |
| 11 | 9,210 | 4,960 | 7,790 | 3,540 | 25,500 | 4 | 15 | 4:28:20 | 34.9% |
| 12 | 11,785 | 6,345 | 9,975 | 4,535 | 32,640 | 4 | 18 | 5:16:20 | 31.4% |
| 13 | 15,085 | 8,125 | 12,765 | 5,805 | 41,780 | 4 | 21 | 6:11:50 | 28.2% |
| 14 | 19,310 | 10,400 | 16,340 | 7,430 | 53,480 | 4 | 26 | 7:16:20 | 25.4% |
| 15 | 24,720 | 13,310 | 20,915 | 9,505 | 68,450 | 4 | 31 | 8:31:10 | 22.9% |
| 16 | 31,640 | 17,035 | 26,775 | 12,170 | 87,620 | 4 | 37 | 9:58:00 | 20.6% |
| 17 | 40,500 | 21,810 | 34,270 | 15,575 | 112,155 | 4 | 44 | 11:38:40 | 18.5% |
| 18 | 51,840 | 27,915 | 43,865 | 19,940 | 143,560 | 4 | 53 | 13:35:30 | 16.7% |
| 19 | 66,355 | 35,730 | 56,145 | 25,520 | 183,750 | 4 | 64 | 15:51:00 | 15% |
| 20 | 84,935 | 45,735 | 71,870 | 32,665 | 235,205 | 4 | 77 | 18:28:10 | 13.5% |
| All | 385,485 | 207,575 | 326,180 | 148,260 | 1,067,500 | +72 | +77 | 120:10:40 | 13.5% |
Levels 1 to 20 cost 1,067,500 resources and take 120:10:40 at x1, adding 72 population and 77 culture points a day.
A second cavalry queue, running alongside the Stable rather than replacing it, in any village that is not the capital.
- Troops trained here cost three times their normal resource cost.
- It runs its own queue at its own level, so both produce at once. Build it once the ordinary Stable is already high, not instead of raising it.
- It is a hammer building: paying triple buys one village that can grow an army twice as fast, which only matters where troops cannot be merged.
- For defence, and anywhere merging is allowed, spreading cavalry across villages costs a third as much for the same troops.
The maths. Training time is the unit's own base time, cut by a tenth for every level of the building: base x 0.9^(level - 1), divided by the world's speed. A Romans Legionnaire takes 0:26:40 at level 1 on a 1x world, 0:10:20 at level 10 and 0:03:37 at level 20. Because each level takes a tenth off what the one before it left, the saving compounds - and the last levels are worth less in minutes than the first, even though they cost far more. A Great building runs its own queue alongside the normal one and counts its own level in that formula, so the two are independent - and it turns out three units a batch rather than one.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model