Main Building
The village's centre. Every level makes all other construction faster, and many buildings need a certain Main Building level before they can be built at all.
Build times at x1. Each level is built by the level below it, so its own speed-up is already counted. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Build time |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 70 | 40 | 60 | 20 | 190 | 2 | 2 | 0:41:40 | 100% |
| 2 | 90 | 50 | 75 | 25 | 240 | 1 | 3 | 0:43:40 | 96.4% |
| 3 | 115 | 65 | 100 | 35 | 315 | 1 | 3 | 0:53:40 | 92.9% |
| 4 | 145 | 85 | 125 | 40 | 395 | 1 | 4 | 1:04:40 | 89.6% |
| 5 | 190 | 105 | 160 | 55 | 510 | 1 | 5 | 1:16:50 | 86.4% |
| 6 | 240 | 135 | 205 | 70 | 650 | 2 | 6 | 1:30:10 | 83.3% |
| 7 | 310 | 175 | 265 | 90 | 840 | 2 | 7 | 1:45:00 | 80.3% |
| 8 | 395 | 225 | 340 | 115 | 1,075 | 2 | 9 | 2:01:20 | 77.4% |
| 9 | 505 | 290 | 430 | 145 | 1,370 | 2 | 10 | 2:19:40 | 74.6% |
| 10 | 645 | 370 | 555 | 185 | 1,755 | 2 | 12 | 2:39:50 | 71.9% |
| 11 | 825 | 470 | 710 | 235 | 2,240 | 2 | 15 | 3:02:20 | 69.3% |
| 12 | 1,060 | 605 | 905 | 300 | 2,870 | 2 | 18 | 3:27:20 | 66.8% |
| 13 | 1,355 | 775 | 1,160 | 385 | 3,675 | 2 | 21 | 3:55:20 | 64.4% |
| 14 | 1,735 | 990 | 1,485 | 495 | 4,705 | 2 | 26 | 4:26:20 | 62.1% |
| 15 | 2,220 | 1,270 | 1,900 | 635 | 6,025 | 2 | 31 | 5:00:50 | 59.9% |
| 16 | 2,840 | 1,625 | 2,435 | 810 | 7,710 | 3 | 37 | 5:39:30 | 57.7% |
| 17 | 3,635 | 2,075 | 3,115 | 1,040 | 9,865 | 3 | 44 | 6:22:30 | 55.6% |
| 18 | 4,650 | 2,660 | 3,990 | 1,330 | 12,630 | 3 | 53 | 7:10:30 | 53.6% |
| 19 | 5,955 | 3,405 | 5,105 | 1,700 | 16,165 | 3 | 64 | 8:04:00 | 51.7% |
| 20 | 7,620 | 4,355 | 6,535 | 2,180 | 20,690 | 3 | 77 | 9:03:50 | 49.8% |
| All | 34,600 | 19,770 | 29,655 | 9,890 | 93,915 | +41 | +77 | 71:09:00 | 49.8% |
Levels 1 to 20 cost 93,915 resources and take 71:09:00 at x1, adding 41 population and 77 culture points a day.
Core village construction infrastructure. Higher levels reduce construction times.
- Level 10 is the important demolition breakpoint, allowing buildings to be deliberately demolished to restructure a village and free building slots.
- Useful early for progression and task rewards; later its main value is construction speed and village restructuring.
- Also contains interface functionality for newer governor/placement mechanics where applicable.
Strategy. Treat it as infrastructure rather than a combat building. In a mature village, its value depends on how much construction remains and whether the village needs restructuring.
First village
| Level | Each | XP |
|---|---|---|
| 1 | 150 | 10 |
| 3 | 300 | 20 |
| 7 | 450 | 30 |
| 12 | 600 | 40 |
| 20 | 750 | 50 |
Villages settled later
| Level | Each | XP |
|---|---|---|
| 1 | 150 | 10 |
| 10 | 300 | 20 |
| 20 | 450 | 30 |
A step pays that much of each of the four resources, plus the hero experience, and the hero's own level adds 2% a level above the first on top of both. A reward can be left unclaimed and taken whenever it suits: claiming it pays no health, but the experience it carries can push the hero up a level, and it is the level-up that restores full health.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model