Travian hero

Hero level00 XP
PointsAll spent
Fighting strength0
Offence bonus0
Defence bonus0
Resources4

4 points at level 0 and 4 more each level; each attribute stops at 100. The level follows the points spent. Level 99 fills all four attributes: a hero goes on levelling past it, but there is nothing left to spend the new points on.

Fighting strength rises by 100 per point instead of 80.

Fighting strength
100

The hero’s own attack and defence in battle.

Base
100
Points
0
Armour and shield
0
Weapon
0
Army attack bonus
+0%
Army defence bonus
+0%
Hero speed (1x)
14 fields/hour
  • Gelding (Common): Hero rides at 14 fields/hour.

Experience between levels

Set where the hero is and where it is going. Each level costs 100 experience times its number on top of the last.

From level0
To level99
Experience needed
247,500 XP
In all by level 0
0 XP
In all by level 99
247,500 XP

396 attribute points on the way. Level 99 is as far as levelling pays: its 400 points fill all four attributes to 100. A hero goes on gaining levels after that, but there is nothing left to spend the new points on.

Equipment

Everything a hero can wear, slot by slot. A hero wears one item in each slot, and every item comes in three tiers - I, II and III - with the higher tiers found later in a world, on adventures and at the auction house.

The figures here are each item as it comes: common. On worlds with item crafting the same item is also forged and refined into uncommon, rare and epic, each raising its figures - the builder above shows them. Fighting strength from armour and shields adds to the hero’s own, and a Spartan hero gets half as much again.

Helmet

ItemTierEffect
Helmet of Awareness1+15% experience
Helmet of Enlightenment2+20% experience
Helmet of Wisdom3+25% experience
Helmet of Regeneration1+10 HP regeneration a day (1x and 2x; double on 3x and faster)
Helmet of Health2+15 HP regeneration a day (1x and 2x; double on 3x and faster)
Helmet of Healing3+20 HP regeneration a day (1x and 2x; double on 3x and faster)
Helmet of the Gladiator1+100 culture points a day (1x; half that on 3x)
Helmet of the Tribune2+400 culture points a day (1x; half that on 3x)
Helmet of the Consul3+1,600 culture points a day (1x; half that on 3x)
Helmet of the Horseman1+10% cavalry training
Helmet of the Cavalry2+15% cavalry training
Helmet of the Heavy Cavalry3+20% cavalry training
Helmet of the Mercenary1+10% infantry training
Helmet of the Warrior2+15% infantry training
Helmet of the Archon3+20% infantry training

Armour

ItemTierEffect
Armour of Regeneration1+20 HP regeneration a day (1x and 2x; double on 3x and faster)
Armour of Health2+30 HP regeneration a day (1x and 2x; double on 3x and faster)
Armour of Healing3+40 HP regeneration a day (1x and 2x; double on 3x and faster)
Light Scale Armour14 HP less damage per battle; +10 HP regeneration a day (1x and 2x; double on 3x and faster)
Scale Armour26 HP less damage per battle; +15 HP regeneration a day (1x and 2x; double on 3x and faster)
Heavy Scale Armour38 HP less damage per battle; +20 HP regeneration a day (1x and 2x; double on 3x and faster)
Light Breastplate1+250 fighting strength
Breastplate2+1,000 fighting strength
Heavy Breastplate3+4,000 fighting strength
Light Segmented Armour1+125 fighting strength; 3 HP less damage per battle
Segmented Armour2+500 fighting strength; 4 HP less damage per battle
Heavy Segmented Armour3+2,000 fighting strength; 5 HP less damage per battle

Left hand

ItemTierEffect
Small Shield1+250 fighting strength
Shield2+1,000 fighting strength
Large Shield3+4,000 fighting strength
Small Horn of the Natarian1+20% attack against Natars
Horn of the Natarian2+25% attack against Natars
Great Horn of the Natarian3+30% attack against Natars
Pouch of the Thief110% cranny reduction
Bag of the Thief215% cranny reduction
Sack of the Thief320% cranny reduction
Small Map130% faster return
Map240% faster return
Large Map350% faster return
Small Pennant130% faster between your own villages
Pennant240% faster between your own villages
Great Pennant350% faster between your own villages
Small Standard115% faster to alliance and confederation members
Standard220% faster to alliance and confederation members
Great Standard325% faster to alliance and confederation members

Boots

ItemTierEffect
Boots of Regeneration1+10 HP regeneration a day (1x and 2x; double on 3x and faster)
Boots of Health2+15 HP regeneration a day (1x and 2x; double on 3x and faster)
Boots of Healing3+20 HP regeneration a day (1x and 2x; double on 3x and faster)
Boots of the Mercenary1+25% troop speed after the first 20 fields
Boots of the Warrior2+50% troop speed after the first 20 fields
Boots of the Archon3+75% troop speed after the first 20 fields
Small Spurs1+3 fields/hour (1x; double on 3x)
Spurs2+4 fields/hour (1x; double on 3x)
Great Spurs3+5 fields/hour (1x; double on 3x)

Horse

ItemTierEffect
Gelding1Hero rides at 14 fields/hour (1x; faster worlds move troops faster)
Thoroughbred2Hero rides at 20 fields/hour (1x; faster worlds move troops faster)
Warhorse3Hero rides at 26 fields/hour (1x; faster worlds move troops faster)

Weapon

Every tribe has three weapons for each of its units. Each adds fighting strength to the hero and a flat attack and defence bonus to its one unit, sized by that unit’s crop consumption. Pick one in the builder above to see the numbers for a particular unit.

TierHero fighting strengthBonus to its unit
1+250crop consumption x3
2+1,000crop consumption x4
3+4,000crop consumption x5

Tribe abilities

  • Romans: Fighting strength rises by 100 per point instead of 80.
  • Teutons: 20% cranny dip - raids steal past more of the cranny.
  • Gauls: +5 fields/hour when mounted.
  • Egyptians: Increased hero resource production.
  • Huns: +3 fields/hour for armies that are wholly mounted.
  • Spartans: Half as much fighting strength again, rounded up, from every item that gives it; Spartan weapons also give their unit a larger bonus.
  • Vikings: Can lower an enemy village's loyalty by 5%.