Travian hero
4 points at level 0 and 4 more each level; each attribute stops at 100. The level follows the points spent. Level 99 fills all four attributes: a hero goes on levelling past it, but there is nothing left to spend the new points on.
Fighting strength rises by 100 per point instead of 80.
The hero’s own attack and defence in battle.
- Base
- 100
- Points
- 0
- Armour and shield
- 0
- Weapon
- 0
- Army attack bonus
- +0%
- Army defence bonus
- +0%
- Hero speed (1x)
- 14 fields/hour
- Gelding (Common): Hero rides at 14 fields/hour.
Experience between levels
Set where the hero is and where it is going. Each level costs 100 experience times its number on top of the last.
- Experience needed
- 247,500 XP
- In all by level 0
- 0 XP
- In all by level 99
- 247,500 XP
396 attribute points on the way. Level 99 is as far as levelling pays: its 400 points fill all four attributes to 100. A hero goes on gaining levels after that, but there is nothing left to spend the new points on.
Equipment
Everything a hero can wear, slot by slot. A hero wears one item in each slot, and every item comes in three tiers - I, II and III - with the higher tiers found later in a world, on adventures and at the auction house.
The figures here are each item as it comes: common. On worlds with item crafting the same item is also forged and refined into uncommon, rare and epic, each raising its figures - the builder above shows them. Fighting strength from armour and shields adds to the hero’s own, and a Spartan hero gets half as much again.
Helmet
| Item | Tier | Effect |
|---|---|---|
| Helmet of Awareness | 1 | +15% experience |
| Helmet of Enlightenment | 2 | +20% experience |
| Helmet of Wisdom | 3 | +25% experience |
| Helmet of Regeneration | 1 | +10 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Helmet of Health | 2 | +15 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Helmet of Healing | 3 | +20 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Helmet of the Gladiator | 1 | +100 culture points a day (1x; half that on 3x) |
| Helmet of the Tribune | 2 | +400 culture points a day (1x; half that on 3x) |
| Helmet of the Consul | 3 | +1,600 culture points a day (1x; half that on 3x) |
| Helmet of the Horseman | 1 | +10% cavalry training |
| Helmet of the Cavalry | 2 | +15% cavalry training |
| Helmet of the Heavy Cavalry | 3 | +20% cavalry training |
| Helmet of the Mercenary | 1 | +10% infantry training |
| Helmet of the Warrior | 2 | +15% infantry training |
| Helmet of the Archon | 3 | +20% infantry training |
Armour
| Item | Tier | Effect |
|---|---|---|
| Armour of Regeneration | 1 | +20 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Armour of Health | 2 | +30 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Armour of Healing | 3 | +40 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Light Scale Armour | 1 | 4 HP less damage per battle; +10 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Scale Armour | 2 | 6 HP less damage per battle; +15 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Heavy Scale Armour | 3 | 8 HP less damage per battle; +20 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Light Breastplate | 1 | +250 fighting strength |
| Breastplate | 2 | +1,000 fighting strength |
| Heavy Breastplate | 3 | +4,000 fighting strength |
| Light Segmented Armour | 1 | +125 fighting strength; 3 HP less damage per battle |
| Segmented Armour | 2 | +500 fighting strength; 4 HP less damage per battle |
| Heavy Segmented Armour | 3 | +2,000 fighting strength; 5 HP less damage per battle |
Left hand
| Item | Tier | Effect |
|---|---|---|
| Small Shield | 1 | +250 fighting strength |
| Shield | 2 | +1,000 fighting strength |
| Large Shield | 3 | +4,000 fighting strength |
| Small Horn of the Natarian | 1 | +20% attack against Natars |
| Horn of the Natarian | 2 | +25% attack against Natars |
| Great Horn of the Natarian | 3 | +30% attack against Natars |
| Pouch of the Thief | 1 | 10% cranny reduction |
| Bag of the Thief | 2 | 15% cranny reduction |
| Sack of the Thief | 3 | 20% cranny reduction |
| Small Map | 1 | 30% faster return |
| Map | 2 | 40% faster return |
| Large Map | 3 | 50% faster return |
| Small Pennant | 1 | 30% faster between your own villages |
| Pennant | 2 | 40% faster between your own villages |
| Great Pennant | 3 | 50% faster between your own villages |
| Small Standard | 1 | 15% faster to alliance and confederation members |
| Standard | 2 | 20% faster to alliance and confederation members |
| Great Standard | 3 | 25% faster to alliance and confederation members |
Boots
| Item | Tier | Effect |
|---|---|---|
| Boots of Regeneration | 1 | +10 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Boots of Health | 2 | +15 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Boots of Healing | 3 | +20 HP regeneration a day (1x and 2x; double on 3x and faster) |
| Boots of the Mercenary | 1 | +25% troop speed after the first 20 fields |
| Boots of the Warrior | 2 | +50% troop speed after the first 20 fields |
| Boots of the Archon | 3 | +75% troop speed after the first 20 fields |
| Small Spurs | 1 | +3 fields/hour (1x; double on 3x) |
| Spurs | 2 | +4 fields/hour (1x; double on 3x) |
| Great Spurs | 3 | +5 fields/hour (1x; double on 3x) |
Horse
| Item | Tier | Effect |
|---|---|---|
| Gelding | 1 | Hero rides at 14 fields/hour (1x; faster worlds move troops faster) |
| Thoroughbred | 2 | Hero rides at 20 fields/hour (1x; faster worlds move troops faster) |
| Warhorse | 3 | Hero rides at 26 fields/hour (1x; faster worlds move troops faster) |
Weapon
Every tribe has three weapons for each of its units. Each adds fighting strength to the hero and a flat attack and defence bonus to its one unit, sized by that unit’s crop consumption. Pick one in the builder above to see the numbers for a particular unit.
| Tier | Hero fighting strength | Bonus to its unit |
|---|---|---|
| 1 | +250 | crop consumption x3 |
| 2 | +1,000 | crop consumption x4 |
| 3 | +4,000 | crop consumption x5 |
Tribe abilities
- Romans: Fighting strength rises by 100 per point instead of 80.
- Teutons: 20% cranny dip - raids steal past more of the cranny.
- Gauls: +5 fields/hour when mounted.
- Egyptians: Increased hero resource production.
- Huns: +3 fields/hour for armies that are wholly mounted.
- Spartans: Half as much fighting strength again, rounded up, from every item that gives it; Spartan weapons also give their unit a larger bonus.
- Vikings: Can lower an enemy village's loyalty by 5%.