Smithy
Upgrades the attack and defence of the tribe's units. A unit can be upgraded as far as the Smithy's level allows.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Upgrades up to |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 180 | 250 | 500 | 160 | 1,090 | 4 | 2 | 0:33:20 | Level 1 |
| 2 | 230 | 320 | 640 | 205 | 1,395 | 2 | 3 | 0:43:40 | Level 2 |
| 3 | 295 | 410 | 820 | 260 | 1,785 | 2 | 3 | 0:55:40 | Level 3 |
| 4 | 375 | 525 | 1,050 | 335 | 2,285 | 2 | 4 | 1:09:30 | Level 4 |
| 5 | 485 | 670 | 1,340 | 430 | 2,925 | 2 | 5 | 1:25:40 | Level 5 |
| 6 | 620 | 860 | 1,720 | 550 | 3,750 | 3 | 6 | 1:44:20 | Level 6 |
| 7 | 790 | 1,100 | 2,200 | 705 | 4,795 | 3 | 7 | 2:06:10 | Level 7 |
| 8 | 1,015 | 1,405 | 2,815 | 900 | 6,135 | 3 | 9 | 2:31:20 | Level 8 |
| 9 | 1,295 | 1,800 | 3,605 | 1,155 | 7,855 | 3 | 10 | 3:00:30 | Level 9 |
| 10 | 1,660 | 2,305 | 4,610 | 1,475 | 10,050 | 3 | 12 | 3:34:20 | Level 10 |
| 11 | 2,125 | 2,950 | 5,905 | 1,890 | 12,870 | 3 | 15 | 4:13:40 | Level 11 |
| 12 | 2,720 | 3,780 | 7,555 | 2,420 | 16,475 | 3 | 18 | 4:59:10 | Level 12 |
| 13 | 3,480 | 4,835 | 9,670 | 3,095 | 21,080 | 3 | 21 | 5:52:10 | Level 13 |
| 14 | 4,455 | 6,190 | 12,380 | 3,960 | 26,985 | 3 | 26 | 6:53:30 | Level 14 |
| 15 | 5,705 | 7,925 | 15,845 | 5,070 | 34,545 | 3 | 31 | 8:04:40 | Level 15 |
| 16 | 7,300 | 10,140 | 20,280 | 6,490 | 44,210 | 4 | 37 | 9:27:10 | Level 16 |
| 17 | 9,345 | 12,980 | 25,960 | 8,310 | 56,595 | 4 | 44 | 11:02:50 | Level 17 |
| 18 | 11,965 | 16,615 | 33,230 | 10,635 | 72,445 | 4 | 53 | 12:54:00 | Level 18 |
| 19 | 15,315 | 21,270 | 42,535 | 13,610 | 92,730 | 4 | 64 | 15:02:50 | Level 19 |
| 20 | 19,600 | 27,225 | 54,445 | 17,420 | 118,690 | 4 | 77 | 17:32:10 | Level 20 |
| All | 88,955 | 123,555 | 247,105 | 79,075 | 538,690 | +62 | +77 | 113:46:40 | Level 20 |
Levels 1 to 20 cost 538,690 resources and take 113:46:40 at x1, adding 62 population and 77 culture points a day.
Upgrades individual troop types' combat values in that village. Each troop type is upgraded independently, up to level 20.
- Smithy upgrades are village-specific.
- The Smithy itself must be high enough to support the desired upgrade level.
- Completed troop upgrades persist if the Smithy is later demolished.
- Early-game upgrades can matter for rainbow farming because extra attack strength can reduce the number of troops needed to raid without losses.
- Late game, upgrades compound across very large armies and should be pushed aggressively in serious military villages.
- Rams and catapults also benefit from Smithy upgrades.
The maths. Each level adds 0.7% compounding, and the gain is sized by what the unit eats as well as by the stat itself: upgraded = base + (base + 300 x crop upkeep / 7) x (1.007^level - 1). The crop term is why an expensive unit gains more per level than a cheap one. A Legionnaire eats 1 crop and starts at 40 attack, 35 against infantry and 50 against cavalry; at Smithy 20 that is 52.4, 46.7 and 63.9. The three stats are upgraded separately by the same rule, and the figures are carried unrounded into every battle calculation.
First village
| Level | Each | XP |
|---|---|---|
| 1 | 150 | 10 |
| 10 | 300 | 20 |
| 20 | 450 | 30 |
Villages settled later
No Smithy task once the village is settled: the list is shorter, and this is not on it.
A step pays that much of each of the four resources, plus the hero experience, and the hero's own level adds 2% a level above the first on top of both. A reward can be left unclaimed and taken whenever it suits: claiming it pays no health, but the experience it carries can push the hero up a level, and it is the level-up that restores full health.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model