Cropland
A resource field that produces crop. Crop also feeds the village's population and every troop it owns, so it is the one resource that runs out on its own.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Level 23 is greyed out: the game publishes it, but it costs more than any warehouse will hold, so it cannot be built. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Production |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 70 | 90 | 70 | 20 | 250 | 0 | 1 | 0:02:30 | 7 |
| 2 | 115 | 150 | 115 | 35 | 415 | 0 | 1 | 0:07:20 | 13 |
| 3 | 195 | 250 | 195 | 55 | 695 | 0 | 2 | 0:15:00 | 21 |
| 4 | 325 | 420 | 325 | 95 | 1,165 | 0 | 2 | 0:27:30 | 31 |
| 5 | 545 | 700 | 545 | 155 | 1,945 | 0 | 2 | 0:47:10 | 46 |
| 6 | 910 | 1,170 | 910 | 260 | 3,250 | 1 | 3 | 1:18:50 | 70 |
| 7 | 1,520 | 1,950 | 1,520 | 435 | 5,425 | 1 | 4 | 2:09:40 | 98 |
| 8 | 2,535 | 3,260 | 2,535 | 725 | 9,055 | 1 | 4 | 3:30:40 | 140 |
| 9 | 4,235 | 5,445 | 4,235 | 1,210 | 15,125 | 1 | 5 | 5:40:30 | 203 |
| 10 | 7,070 | 9,095 | 7,070 | 2,020 | 25,255 | 1 | 6 | 9:08:00 | 280 |
| 11 | 11,810 | 15,185 | 11,810 | 3,375 | 42,180 | 1 | 7 | 14:40:10 | 392 |
| 12 | 19,725 | 25,360 | 19,725 | 5,635 | 70,445 | 1 | 9 | 23:31:40 | 525 |
| 13 | 32,940 | 42,350 | 32,940 | 9,410 | 117,640 | 1 | 11 | 37:41:50 | 693 |
| 14 | 55,005 | 70,720 | 55,005 | 15,715 | 196,445 | 1 | 13 | 60:22:20 | 889 |
| 15 | 91,860 | 118,105 | 91,860 | 26,245 | 328,070 | 1 | 15 | 96:39:10 | 1,120 |
| 16 | 153,405 | 197,240 | 153,405 | 43,830 | 547,880 | 2 | 18 | 154:41:50 | 1,400 |
| 17 | 256,190 | 329,385 | 256,190 | 73,195 | 914,960 | 2 | 22 | 247:34:20 | 1,820 |
| 18 | 427,835 | 550,075 | 427,835 | 122,240 | 1,527,985 | 2 | 27 | 396:10:10 | 2,240 |
| 19 | 714,485 | 918,625 | 714,485 | 204,140 | 2,551,735 | 2 | 32 | 633:55:40 | 2,800 |
| 20 | 1,193,195 | 1,534,105 | 1,193,195 | 340,915 | 4,261,410 | 2 | 38 | 1014:20:30 | 3,430 |
| 21 | 1,992,635 | 2,561,960 | 1,992,635 | 569,325 | 7,116,555 | 2 | 46 | 1623:00:10 | 4,270 |
| 22 | 3,327,700 | 4,278,470 | 3,327,700 | 950,770 | 11,884,640 | 2 | 55 | 2596:51:30 | 5,250 |
| 23 | 5,557,255 | 7,145,045 | 5,557,255 | 1,587,785 | 19,847,340 | 2 | 66 | 4155:01:50 | 6,440 |
| All | 8,294,305 | 10,664,110 | 8,294,305 | 2,369,805 | 29,622,525 | +24 | +55 | 6922:56:30 | 5,250 |
Levels 1 to 22 cost 29,622,525 resources and take 6922:56:30 at x1, adding 24 population and 55 culture points a day.
Primary crop production field. Produces crop every hour, and more of it at every level - and unlike the other three it feeds the village as well as paying for it.
- Getting to level 10 across the six Croplands costs about 62,580 resources in all.
- Free crop is what limits growth: every building level and every soldier eats more of it, and a village cannot start anything that would take free crop below one.
- In 9c and especially 15c capitals, Cropland becomes the central economic purpose of the village.
- The Grain Mill, the Bakery and crop oases all multiply what these fields make, so they are worth most once the fields are already high.
- Croplands are also strategic attack targets. Destroying enough crop production can push a village into severe negative crop and form the basis of a crop lock.
The level nobody builds. The game publishes a level 23 and nobody can reach it: one level costs about 20 million resources, far past what any warehouse will hold, so the figures exist and the build does not. 22 is the real ceiling, and only in a capital - everywhere else a field stops at 10, or 12 in a city.
First village
| Level | Needs | Each | XP |
|---|---|---|---|
| 2 | this one | 150 | 10 |
| 2 | one of each of the four types | 75 | 5 |
| 2 | all Croplands | 225 | 15 |
| 2 | all eighteen fields | 600 | 40 |
| 3 | all Croplands | 450 | 30 |
| 4 | this one | 300 | 20 |
| 4 | one of each of the four types | 150 | 10 |
| 4 | all eighteen fields | 1,200 | 80 |
| 5 | all Croplands | 675 | 45 |
| 7 | this one | 450 | 30 |
| 7 | one of each of the four types | 225 | 15 |
| 7 | all eighteen fields | 1,800 | 120 |
| 8 | all Croplands | 900 | 60 |
| 8 | all eighteen fields | 2,400 | 160 |
| 9 | all eighteen fields | 3,000 | 200 |
| 10 | this one | 600 | 40 |
| 10 | one of each of the four types | 300 | 20 |
| 10 | all Croplands | 1,125 | 75 |
| 10 | all eighteen fields | 3,600 | 240 |
Villages settled later
| Level | Needs | Each | XP |
|---|---|---|---|
| 2 | one of each of the four types | 75 | 5 |
| 2 | all eighteen fields | 600 | 40 |
| 4 | one of each of the four types | 150 | 10 |
| 4 | all eighteen fields | 1,200 | 80 |
| 7 | one of each of the four types | 225 | 15 |
| 7 | all eighteen fields | 1,800 | 120 |
| 8 | all eighteen fields | 2,400 | 160 |
| 9 | all eighteen fields | 3,000 | 200 |
| 10 | one of each of the four types | 300 | 20 |
| 10 | all eighteen fields | 3,600 | 240 |
A step pays that much of each of the four resources, plus the hero experience, and the hero's own level adds 2% a level above the first on top of both. A reward can be left unclaimed and taken whenever it suits: claiming it pays no health, but the experience it carries can push the hero up a level, and it is the level-up that restores full health.
A field is on four ladders at once. Only the first is earned by this field alone, so it is the only one marked on the level table; the rest need the village around it to have caught up, and a level can pay several of them together.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model