Waterworks
The Egyptians' own building. It strengthens the production bonus the village gets from the oases it has annexed.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Oasis bonus |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 910 | 945 | 910 | 340 | 3,105 | 1 | 2 | 0:33:20 | +5% |
| 2 | 1,190 | 1,240 | 1,190 | 445 | 4,065 | 1 | 3 | 0:43:40 | +10% |
| 3 | 1,560 | 1,620 | 1,560 | 585 | 5,325 | 1 | 3 | 0:55:40 | +15% |
| 4 | 2,045 | 2,125 | 2,045 | 765 | 6,980 | 1 | 4 | 1:09:30 | +20% |
| 5 | 2,680 | 2,785 | 2,680 | 1,000 | 9,145 | 1 | 5 | 1:25:40 | +25% |
| 6 | 3,510 | 3,645 | 3,510 | 1,310 | 11,975 | 1 | 6 | 1:44:20 | +30% |
| 7 | 4,600 | 4,775 | 4,600 | 1,720 | 15,695 | 1 | 7 | 2:06:10 | +35% |
| 8 | 6,025 | 6,255 | 6,025 | 2,250 | 20,555 | 1 | 9 | 2:31:20 | +40% |
| 9 | 7,890 | 8,195 | 7,890 | 2,950 | 26,925 | 1 | 10 | 3:00:30 | +45% |
| 10 | 10,340 | 10,735 | 10,340 | 3,865 | 35,280 | 1 | 12 | 3:34:20 | +50% |
| 11 | 13,545 | 14,065 | 13,545 | 5,060 | 46,215 | 2 | 15 | 4:13:40 | +55% |
| 12 | 17,745 | 18,425 | 17,745 | 6,630 | 60,545 | 2 | 18 | 4:59:10 | +60% |
| 13 | 23,245 | 24,135 | 23,245 | 8,685 | 79,310 | 2 | 21 | 5:52:10 | +65% |
| 14 | 30,450 | 31,620 | 30,450 | 11,375 | 103,895 | 2 | 26 | 6:53:30 | +70% |
| 15 | 39,890 | 41,420 | 39,890 | 14,905 | 136,105 | 2 | 31 | 8:04:40 | +75% |
| 16 | 52,255 | 54,265 | 52,255 | 19,525 | 178,300 | 2 | 37 | 9:27:10 | +80% |
| 17 | 68,450 | 71,085 | 68,450 | 25,575 | 233,560 | 2 | 44 | 11:02:50 | +85% |
| 18 | 89,670 | 93,120 | 89,670 | 33,505 | 305,965 | 2 | 53 | 12:54:00 | +90% |
| 19 | 117,470 | 121,985 | 117,470 | 43,890 | 400,815 | 2 | 64 | 15:02:50 | +95% |
| 20 | 153,885 | 159,805 | 153,885 | 57,495 | 525,070 | 2 | 77 | 17:32:10 | +100% |
| All | 647,355 | 672,245 | 647,355 | 241,875 | 2,208,830 | +30 | +77 | 113:46:40 | +100% |
Levels 1 to 20 cost 2,208,830 resources and take 113:46:40 at x1, adding 30 population and 77 culture points a day.
The Egyptians' own building, and the reason an Egyptian picks a village for the oases around it rather than the fields inside it. It raises what every annexed oasis gives.
- Each level adds 5% to the oasis bonus, reaching +100% at level 20 - so a village with strong oases roughly doubles what they were worth.
- It needs a Hero's Mansion at level 10, which is also what annexes the oases in the first place, so the two are built together.
- On worlds with cities it can only be built in a city, which costs the upgrade and the expansion slot that upgrade uses on top of the building itself.
- It pays on every kind of oasis, crop and otherwise, so one village beside two or three strong ones is worth settling for this alone.
Strategy. It changes what a good village looks like. An Egyptian reads the map for oasis combinations where another tribe reads it for croplands, and a merely decent spot ringed by oases beats a better spot standing on its own.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model