Command Center
The Huns' answer to the Residence and Palace: it trains settlers and administrators and opens expansion slots, and it cannot stand in a village with either of them.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Base defence |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1,600 | 1,250 | 1,050 | 200 | 4,100 | 1 | 2 | 0:33:20 | +2 |
| 2 | 1,950 | 1,525 | 1,280 | 245 | 5,000 | 1 | 3 | 0:43:40 | +8 |
| 3 | 2,380 | 1,860 | 1,565 | 300 | 6,105 | 1 | 3 | 0:55:40 | +18 |
| 4 | 2,905 | 2,270 | 1,905 | 365 | 7,445 | 1 | 4 | 1:09:30 | +32 |
| 5 | 3,545 | 2,770 | 2,325 | 445 | 9,085 | 1 | 5 | 1:25:40 | +50 |
| 6 | 4,325 | 3,380 | 2,840 | 540 | 11,085 | 1 | 6 | 1:44:20 | +72 |
| 7 | 5,275 | 4,120 | 3,460 | 660 | 13,515 | 1 | 7 | 2:06:10 | +98 |
| 8 | 6,435 | 5,030 | 4,225 | 805 | 16,495 | 1 | 9 | 2:31:20 | +128 |
| 9 | 7,850 | 6,135 | 5,155 | 980 | 20,120 | 1 | 10 | 3:00:30 | +162 |
| 10 | 9,580 | 7,485 | 6,285 | 1,195 | 24,545 | 1 | 12 | 3:34:20 | +200 |
| 11 | 11,685 | 9,130 | 7,670 | 1,460 | 29,945 | 2 | 15 | 4:13:40 | +242 |
| 12 | 14,260 | 11,140 | 9,355 | 1,780 | 36,535 | 2 | 18 | 4:59:10 | +288 |
| 13 | 17,395 | 13,590 | 11,415 | 2,175 | 44,575 | 2 | 21 | 5:52:10 | +338 |
| 14 | 21,225 | 16,580 | 13,925 | 2,655 | 54,385 | 2 | 26 | 6:53:30 | +392 |
| 15 | 25,890 | 20,230 | 16,990 | 3,235 | 66,345 | 2 | 31 | 8:04:40 | +450 |
| 16 | 31,590 | 24,680 | 20,730 | 3,950 | 80,950 | 2 | 37 | 9:27:10 | +512 |
| 17 | 38,535 | 30,105 | 25,290 | 4,815 | 98,745 | 2 | 44 | 11:02:50 | +578 |
| 18 | 47,015 | 36,730 | 30,855 | 5,875 | 120,475 | 2 | 53 | 12:54:00 | +648 |
| 19 | 57,360 | 44,810 | 37,640 | 7,170 | 146,980 | 2 | 64 | 15:02:50 | +722 |
| 20 | 69,975 | 54,670 | 45,925 | 8,745 | 179,315 | 2 | 77 | 17:32:10 | +800 |
| All | 380,775 | 297,490 | 249,885 | 47,595 | 975,745 | +30 | +77 | 113:46:40 | +800 |
Levels 1 to 20 cost 975,745 resources and take 113:46:40 at x1, adding 30 population and 77 culture points a day.
Hun administration building with three expansion slots. Provides conquest protection and loyalty recovery.
- Expansion slots are at levels 10, 15 and 20.
- The level-15 slot is a major Hun advantage.
- Unlike Palace, Command Center is not restricted to one per account, allowing multiple three-administrator villages.
- It shares the no-instant-finish restriction of Residence/Palace.
Strategy. Excellent for dedicated chiefing villages.
A Command Center opens an expansion slot at 10, 15 and 20, and each slot carries either 3 settlers or one senator. Below the first slot neither can be trained at all.
| Level | Slots | Settler | Senator | Loyalty an hour |
|---|---|---|---|---|
| 1 | 0 | — | — | 0.7% |
| 2 | 0 | — | — | 1.3% |
| 3 | 0 | — | — | 2% |
| 4 | 0 | — | — | 2.7% |
| 5 | 0 | — | — | 3.3% |
| 6 | 0 | — | — | 4% |
| 7 | 0 | — | — | 4.7% |
| 8 | 0 | — | — | 5.3% |
| 9 | 0 | — | — | 6% |
| 10 | 1 | 2:53:42 | 9:45:39 | 6.7% |
| 11 | 1 | 2:36:19 | 8:47:05 | 7.3% |
| 12 | 1 | 2:20:42 | 7:54:23 | 8% |
| 13 | 1 | 2:06:37 | 7:06:56 | 8.7% |
| 14 | 1 | 1:53:58 | 6:24:15 | 9.3% |
| 15 | 2 | 1:42:34 | 5:45:49 | 10% |
| 16 | 2 | 1:32:18 | 5:11:14 | 10.7% |
| 17 | 2 | 1:23:05 | 4:40:07 | 11.3% |
| 18 | 2 | 1:14:46 | 4:12:06 | 12% |
| 19 | 2 | 1:07:18 | 3:46:54 | 12.7% |
| 20 | 3 | 1:00:34 | 3:24:12 | 13.3% |
Training times are one unit each, on the 1x world set for the site, and fall by a tenth of the remaining time per level like every other training building. A senator also needs an Academy at level 20 and its own research. Loyalty cannot drop while the building stands; once it is destroyed the village recovers two thirds of the level it had, per hour.
First village
| Level | Each | XP |
|---|---|---|
| 1 | 300 | 20 |
| 3 | 600 | 40 |
| 7 | 900 | 60 |
| 10 | 1,200 | 80 |
| 20 | 1,500 | 100 |
Villages settled later
| Level | Each | XP |
|---|---|---|
| 1 | 300 | 20 |
| 10 | 600 | 40 |
| 20 | 900 | 60 |
A step pays that much of each of the four resources, plus the hero experience, and the hero's own level adds 2% a level above the first on top of both. A reward can be left unclaimed and taken whenever it suits: claiming it pays no health, but the experience it carries can push the hero up a level, and it is the level-up that restores full health.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model