Treasury
Holds artefacts, which can only be captured by a village with a Treasury of high enough level to keep them.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time |
|---|---|---|---|---|---|---|---|---|
| 1 | 2,880 | 2,740 | 2,580 | 990 | 9,190 | 4 | 7 | 2:13:20 |
| 2 | 3,630 | 3,450 | 3,250 | 1,245 | 11,575 | 2 | 9 | 2:39:40 |
| 3 | 4,570 | 4,350 | 4,095 | 1,570 | 14,585 | 2 | 10 | 3:10:10 |
| 4 | 5,760 | 5,480 | 5,160 | 1,980 | 18,380 | 2 | 12 | 3:45:40 |
| 5 | 7,260 | 6,905 | 6,505 | 2,495 | 23,165 | 2 | 15 | 4:26:50 |
| 6 | 9,145 | 8,700 | 8,195 | 3,145 | 29,185 | 3 | 18 | 5:14:30 |
| 7 | 11,525 | 10,965 | 10,325 | 3,960 | 36,775 | 3 | 21 | 6:09:40 |
| 8 | 14,520 | 13,815 | 13,010 | 4,990 | 46,335 | 3 | 26 | 7:13:50 |
| 9 | 18,295 | 17,405 | 16,390 | 6,290 | 58,380 | 3 | 31 | 8:28:20 |
| 10 | 23,055 | 21,930 | 20,650 | 7,925 | 73,560 | 3 | 37 | 9:54:40 |
| 11 | 29,045 | 27,635 | 26,020 | 9,985 | 92,685 | 3 | 45 | 11:34:50 |
| 12 | 36,600 | 34,820 | 32,785 | 12,580 | 116,785 | 3 | 53 | 13:31:00 |
| 13 | 46,115 | 43,875 | 41,310 | 15,850 | 147,150 | 3 | 64 | 15:45:40 |
| 14 | 58,105 | 55,280 | 52,050 | 19,975 | 185,410 | 3 | 77 | 18:22:00 |
| 15 | 73,210 | 69,655 | 65,585 | 25,165 | 233,615 | 3 | 92 | 21:23:20 |
| 16 | 92,245 | 87,760 | 82,640 | 31,710 | 294,355 | 4 | 111 | 24:53:40 |
| 17 | 116,230 | 110,580 | 104,125 | 39,955 | 370,890 | 4 | 133 | 28:57:40 |
| 18 | 146,450 | 139,330 | 131,195 | 50,340 | 467,315 | 4 | 160 | 33:40:40 |
| 19 | 184,530 | 175,560 | 165,305 | 63,430 | 588,825 | 4 | 192 | 39:09:00 |
| 20 | 232,505 | 221,205 | 208,285 | 79,925 | 741,920 | 4 | 230 | 45:29:50 |
| All | 1,115,675 | 1,061,440 | 999,460 | 383,505 | 3,560,080 | +62 | +230 | 306:04:20 |
Levels 1 to 20 cost 3,560,080 resources and take 306:04:20 at x1, adding 62 population and 230 culture points a day.
Holds what the endgame is fought over. On artefact worlds that means artefacts and construction plans; on regional worlds it is where ancient powers are switched on.
- Level 10 holds a construction plan or a small artefact. Large and unique artefacts need level 20.
- It has to be finished and empty when the capturing attack lands, or the artefact stays where it was.
- Taking one is a normal attack - not a raid - that includes the hero, wins, and lands on a village whose own Treasury has already been destroyed. Only the hero carries artefacts home, and it can carry any number.
- On regional worlds it is the seat of ancient powers instead: level 10 activates a power over its own village, level 20 one that covers the account. One power per village, one account-wide power at a time, each lasting 24 hours whatever the world's speed.
- One activation a day is free. After that a village power costs 5 Gold and an account-wide one 10.
- Small powers are village-scope, so a defensive account that wants them everywhere needs a level 10 Treasury in every defence village - which is a building slot in each, and the reason most accounts do not.
Strategy. Level 10 is cheap and goes in anything worth protecting; level 20 is expensive and belongs in one village, chosen for being hard to reach rather than for being large. An account only needs one place that can hold a unique artefact, and it should not be the place everybody already attacks.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model