Palace
Marks your capital and, like the Residence, trains settlers and administrators, with more expansion slots. An account has only one Palace.
Build times at x1 with a level 1 Main Building, which takes 100% of the base time. Click a row to start a range and another to end it.
| Level | Lumber | Clay | Iron | Crop | Total | Pop. | CP | Time | Base defence |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 550 | 800 | 750 | 250 | 2,350 | 1 | 6 | 1:23:20 | +2 |
| 2 | 705 | 1,025 | 960 | 320 | 3,010 | 1 | 7 | 1:41:40 | +8 |
| 3 | 900 | 1,310 | 1,230 | 410 | 3,850 | 1 | 9 | 2:03:00 | +18 |
| 4 | 1,155 | 1,680 | 1,575 | 525 | 4,935 | 1 | 10 | 2:27:40 | +32 |
| 5 | 1,475 | 2,145 | 2,015 | 670 | 6,305 | 1 | 12 | 2:56:10 | +50 |
| 6 | 1,890 | 2,750 | 2,575 | 860 | 8,075 | 1 | 15 | 3:29:20 | +72 |
| 7 | 2,420 | 3,520 | 3,300 | 1,100 | 10,340 | 1 | 18 | 4:08:00 | +98 |
| 8 | 3,095 | 4,505 | 4,220 | 1,405 | 13,225 | 1 | 21 | 4:52:40 | +128 |
| 9 | 3,965 | 5,765 | 5,405 | 1,800 | 16,935 | 1 | 26 | 5:44:20 | +162 |
| 10 | 5,075 | 7,380 | 6,920 | 2,305 | 21,680 | 1 | 31 | 6:44:30 | +200 |
| 11 | 6,495 | 9,445 | 8,855 | 2,950 | 27,745 | 2 | 37 | 7:54:10 | +242 |
| 12 | 8,310 | 12,090 | 11,335 | 3,780 | 35,515 | 2 | 45 | 9:15:10 | +288 |
| 13 | 10,640 | 15,475 | 14,505 | 4,835 | 45,455 | 2 | 53 | 10:49:00 | +338 |
| 14 | 13,615 | 19,805 | 18,570 | 6,190 | 58,180 | 2 | 64 | 12:37:40 | +392 |
| 15 | 17,430 | 25,355 | 23,770 | 7,925 | 74,480 | 2 | 77 | 14:44:00 | +450 |
| 16 | 22,310 | 32,450 | 30,425 | 10,140 | 95,325 | 2 | 92 | 17:10:30 | +512 |
| 17 | 28,560 | 41,540 | 38,940 | 12,980 | 122,020 | 2 | 111 | 20:00:20 | +578 |
| 18 | 36,555 | 53,170 | 49,845 | 16,615 | 156,185 | 2 | 133 | 23:17:20 | +648 |
| 19 | 46,790 | 68,055 | 63,805 | 21,270 | 199,920 | 2 | 160 | 27:05:50 | +722 |
| 20 | 59,890 | 87,110 | 81,670 | 27,225 | 255,895 | 2 | 192 | 31:31:00 | +800 |
| All | 271,825 | 395,375 | 370,670 | 123,555 | 1,161,425 | +30 | +192 | 209:55:40 | +800 |
Levels 1 to 20 cost 1,161,425 resources and take 209:55:40 at x1, adding 30 population and 192 culture points a day.
Unique account-level administration building used for capital designation and additional expansion functionality.
- Only one Palace can exist on an account.
- Constructing a Palace does not automatically make that village the capital; capital designation is a separate action.
- It prevents conquest while standing and uses the same 2/3 x level per hour loyalty recovery principle.
- Like Residence and Command Center, it cannot be instant-finished with Gold/ad completion.
Strategy. Advanced offensive use: keep the actual capital on the 9c/15c, demolish the Palace there, construct it in a dedicated offensive/chiefing village without moving the capital, and use its administrator capacity. Defensive switch: if an attacker has pre-targeted Residence and no Palace exists elsewhere, building a Palace in the threatened village can invalidate Residence-targeted catapults and preserve conquest protection.
A Palace opens an expansion slot at 10, 15 and 20, and each slot carries either 3 settlers or one senator. Below the first slot neither can be trained at all.
| Level | Slots | Settler | Senator | Loyalty an hour |
|---|---|---|---|---|
| 1 | 0 | — | — | 0.7% |
| 2 | 0 | — | — | 1.3% |
| 3 | 0 | — | — | 2% |
| 4 | 0 | — | — | 2.7% |
| 5 | 0 | — | — | 3.3% |
| 6 | 0 | — | — | 4% |
| 7 | 0 | — | — | 4.7% |
| 8 | 0 | — | — | 5.3% |
| 9 | 0 | — | — | 6% |
| 10 | 1 | 2:53:42 | 9:45:39 | 6.7% |
| 11 | 1 | 2:36:19 | 8:47:05 | 7.3% |
| 12 | 1 | 2:20:42 | 7:54:23 | 8% |
| 13 | 1 | 2:06:37 | 7:06:56 | 8.7% |
| 14 | 1 | 1:53:58 | 6:24:15 | 9.3% |
| 15 | 2 | 1:42:34 | 5:45:49 | 10% |
| 16 | 2 | 1:32:18 | 5:11:14 | 10.7% |
| 17 | 2 | 1:23:05 | 4:40:07 | 11.3% |
| 18 | 2 | 1:14:46 | 4:12:06 | 12% |
| 19 | 2 | 1:07:18 | 3:46:54 | 12.7% |
| 20 | 3 | 1:00:34 | 3:24:12 | 13.3% |
Training times are one unit each, on the 1x world set for the site, and fall by a tenth of the remaining time per level like every other training building. A senator also needs an Academy at level 20 and its own research. Loyalty cannot drop while the building stands; once it is destroyed the village recovers two thirds of the level it had, per hour.
First village
| Level | Each | XP |
|---|---|---|
| 1 | 300 | 20 |
| 3 | 600 | 40 |
| 7 | 900 | 60 |
| 10 | 1,200 | 80 |
| 20 | 1,500 | 100 |
Villages settled later
| Level | Each | XP |
|---|---|---|
| 1 | 300 | 20 |
| 10 | 600 | 40 |
| 20 | 900 | 60 |
A step pays that much of each of the four resources, plus the hero experience, and the hero's own level adds 2% a level above the first on top of both. A reward can be left unclaimed and taken whenever it suits: claiming it pays no health, but the experience it carries can push the hero up a level, and it is the level-up that restores full health.
Verified against T4.6 · checked 2026-08-31 · build times follow kirilloid's model