Jarl

A conquering expansion unit of the Vikings. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence40
Defence vs infantry40
Defence vs cavalry60
Speed5 fields/h
Carry capacity0
Cost
lumber35,500
clay26,600
iron25,000
crop27,200
Total114,300
Upkeep and training
Crop consumption4/h
Training time (1x, level 1)19:35:00
Trained inResidence, Palace or Command Centre
Categoryexpansion

What stands out

  • Each one that survives a normal attack lowers the target village's loyalty by 15-30%.
  • At 5 fields per hour it is the fastest administrator in the game, level with the Gaul Chieftain and Hun Logades.
  • At 114,300 resources it is the second-cheapest administrator to train, level with the Teuton Chief.
  • Taking 19h 35m at level 1, it is the second-quickest administrator to train, level with the Teuton Chief.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0404060
Level 5484868
Level 10555577
Level 15636386
Level 20727295

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x19:35:007:35:142:38:44
2x9:47:303:47:371:19:22
3x6:31:402:31:450:52:55
5x3:55:001:31:030:31:45
10x1:57:300:45:320:15:53

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Jarl you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only