Chieftain
A conquering expansion unit of the Gauls. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
What stands out
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 40 | 50 | 50 |
| Level 5 | 48 | 58 | 58 |
| Level 10 | 55 | 66 | 66 |
| Level 15 | 63 | 74 | 74 |
| Level 20 | 72 | 83 | 83 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 25:11:40 | 9:45:40 | 3:24:13 |
| 2x | 12:35:50 | 4:52:50 | 1:42:07 |
| 3x | 8:23:54 | 3:15:14 | 1:08:05 |
| 5x | 5:02:20 | 1:57:08 | 0:40:51 |
| 10x | 2:31:10 | 0:58:34 | 0:20:26 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Plan an army of these
The army calculator works out how many Chieftain you produce over a day or a week, what they cost, and the crop they will eat.
Open the army calculator →Verified against T4.6 · checked 2026-08-31 · confidence sheet-only