Chief
A conquering expansion unit of the Teutons. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
What stands out
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 40 | 60 | 40 |
| Level 5 | 48 | 68 | 48 |
| Level 10 | 55 | 77 | 55 |
| Level 15 | 63 | 86 | 63 |
| Level 20 | 72 | 95 | 72 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 19:35:00 | 7:35:14 | 2:38:44 |
| 2x | 9:47:30 | 3:47:37 | 1:19:22 |
| 3x | 6:31:40 | 2:31:45 | 0:52:55 |
| 5x | 3:55:00 | 1:31:03 | 0:31:45 |
| 10x | 1:57:30 | 0:45:32 | 0:15:53 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Plan an army of these
The army calculator works out how many Chief you produce over a day or a week, what they cost, and the crop they will eat.
Open the army calculator →Verified against T4.6 · checked 2026-08-31 · confidence sheet-only