Ram

A siege siege unit of the Teutons. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence65
Defence vs infantry30
Defence vs cavalry80
Speed4 fields/h
Carry capacity0
Cost
lumber1,000
clay300
iron350
crop70
Total1,720
Upkeep and training
Crop consumption3/h
Training time (1x, level 1)1:10:00
Trained inWorkshop
Categorysiege

What stands out

  • Its 65 attack is the highest of any ram, level with the Hun Ram, Spartan Ram and Viking Ram.
  • Taking 1h 10m at a level 1 Workshop, it is the quickest ram to build, level with the Viking Ram.
  • At 1,720 resources it is the second-cheapest ram to build, level with the Viking Ram.
  • It buys the second-most attack per resource of any ram, 3.8 per 100 resources, level with the Viking Ram.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0653080
Level 5723687
Level 10794195
Level 158647103
Level 209454111

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x1:10:000:27:080:09:28
2x0:35:000:13:340:04:44
3x0:23:200:09:030:03:10
5x0:14:000:05:260:01:54
10x0:07:000:02:430:00:57

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Ram you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only