Ram
A siege siege unit of the Spartans. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
What stands out
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 65 | 30 | 80 |
| Level 5 | 72 | 36 | 87 |
| Level 10 | 79 | 41 | 95 |
| Level 15 | 86 | 47 | 103 |
| Level 20 | 94 | 54 | 111 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 1:17:00 | 0:29:50 | 0:10:25 |
| 2x | 0:38:30 | 0:14:55 | 0:05:13 |
| 3x | 0:25:40 | 0:09:57 | 0:03:29 |
| 5x | 0:15:24 | 0:05:58 | 0:02:05 |
| 10x | 0:07:42 | 0:02:59 | 0:01:03 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Plan an army of these
The army calculator works out how many Ram you produce over a day or a week, what they cost, and the crop they will eat.
Open the army calculator →Verified against T4.6 · checked 2026-08-31 · confidence sheet-only