Ram
A siege siege unit of the Huns. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
What stands out
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 65 | 30 | 90 |
| Level 5 | 72 | 36 | 98 |
| Level 10 | 79 | 41 | 106 |
| Level 15 | 86 | 47 | 114 |
| Level 20 | 94 | 54 | 123 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 1:13:20 | 0:28:25 | 0:09:55 |
| 2x | 0:36:40 | 0:14:13 | 0:04:58 |
| 3x | 0:24:27 | 0:09:29 | 0:03:19 |
| 5x | 0:14:40 | 0:05:41 | 0:01:59 |
| 10x | 0:07:20 | 0:02:51 | 0:01:00 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Plan an army of these
The army calculator works out how many Ram you produce over a day or a week, what they cost, and the crop they will eat.
Open the army calculator →Verified against T4.6 · checked 2026-08-31 · confidence sheet-only