War Elephant
A siege siege unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.
What stands out
- Its 250 attack is more than any player's siege engine has - the most, on the Roman Fire Catapult, is 75.
- Its 250 attack is the most of any Natar unit.
- Its 150 defence against cavalry is the most of any Natar unit.
- At 5 fields per hour it outruns every player's siege engine; the fastest, the Roman Battering ram, manages 4.
- Its listed price of 1,400 resources is 82% of the cheapest player's siege engine, the Spartan Ram at 1,705.
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 250 | 120 | 150 |
| Level 5 | 265 | 130 | 161 |
| Level 10 | 280 | 141 | 173 |
| Level 15 | 296 | 152 | 185 |
| Level 20 | 313 | 164 | 198 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 0:12:00 | 0:04:39 | 0:01:38 |
| 2x | 0:06:00 | 0:02:20 | 0:00:49 |
| 3x | 0:04:00 | 0:01:33 | 0:00:33 |
| 5x | 0:02:24 | 0:00:56 | 0:00:20 |
| 10x | 0:01:12 | 0:00:28 | 0:00:10 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Verified against T4.6 · checked 2026-08-31 · confidence sheet-only