Trapper
The Gauls' own building. It sets traps that capture attacking troops instead of fighting them, and holds them until they are released or their owner frees them with a successful attack.
What stands out
- One trap holds exactly one unit of any kind. Troops freed by a successful attack lose a quarter of their number on the way out, and scouts on a spy mission are never caught.
- At level 20 it keeps 400 traps.
At a glance
- Top level
- 20
- Cost of every level
- 177,905 resources
- Culture points at the top
- 38 a day
- Population added
- 62
- Build time (1x, Main Building 20)
- 31h 57m
- Who can build it
- Gauls only