Thrall

A offensive infantry unit of the Vikings. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence45
Defence vs infantry22
Defence vs cavalry5
Speed7 fields/h
Carry capacity55
Cost
lumber95
clay80
iron50
crop40
Total265
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)0:13:20
Trained inBarracks
Categoryinfantry

What stands out

  • Pound for pound it is the cheapest attack in the game, at 17.0 attack per 100 resources, ahead of the Teuton Clubswinger (16.0).
  • As a raider it has the second-best carry for its price, hauling 21 resources for every 100 spent training it.
  • Trained non-stop in one level 20 Barracks on a 1x world, it adds the third-most attack per hour of any troop, 1,499.
  • At Smithy level 20 its attack rises from 45 to 58.2, a 29% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 045225
Level 548247
Level 1051278
Level 15552910
Level 20583212

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:13:200:05:100:01:49
2x0:06:400:02:350:00:55
3x0:04:270:01:440:00:37
5x0:02:400:01:020:00:22
10x0:01:200:00:310:00:11

Hero weapons

A hero carrying one of these fights harder and gives every Thrall in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Thrall you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only