Clubswinger
A offensive infantry unit of the Teutons. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
What stands out
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 40 | 20 | 5 |
| Level 5 | 43 | 22 | 7 |
| Level 10 | 46 | 25 | 8 |
| Level 15 | 49 | 27 | 10 |
| Level 20 | 52 | 29 | 12 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 0:12:00 | 0:04:39 | 0:01:38 |
| 2x | 0:06:00 | 0:02:20 | 0:00:49 |
| 3x | 0:04:00 | 0:01:33 | 0:00:33 |
| 5x | 0:02:24 | 0:00:56 | 0:00:20 |
| 10x | 0:01:12 | 0:00:28 | 0:00:10 |
Hero weapons
A hero carrying one of these fights harder and gives every Clubswinger in the same army extra attack and defence.
- Club of the Clubswinger tier 1+250 fighting strength · +3 per Clubswinger
- Mace of the Clubswinger tier 2+1,000 fighting strength · +4 per Clubswinger
- Morning star of the Clubswinger tier 3+4,000 fighting strength · +5 per Clubswinger
Compare with
Units from other tribes filling the same role, closest in offence first.
Plan an army of these
The army calculator works out how many Clubswinger you produce over a day or a week, what they cost, and the crop they will eat.
Open the army calculator →Verified against T4.6 · checked 2026-08-31 · confidence sheet-only