Shieldsman

A defensive infantry unit of the Spartans. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence40
Defence vs infantry85
Defence vs cavalry45
Speed8 fields/h
Carry capacity40
Cost
lumber145
clay95
iron245
crop45
Total530
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)0:32:16
Trained inBarracks
Categoryinfantry

What stands out

  • It is the most crop-efficient defender to feed, with 85.0 of its best defence for each crop it eats an hour, ahead of the Roman Praetorian (65.0).
  • For the price it is the second-cheapest defence against infantry in the game, at 16.0 per 100 resources.
  • It is the cheapest Spartan defence against cavalry, at 8.5 per 100 resources.
  • At Smithy level 20 its attack rises from 40 to 52.4, a 31% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0408545
Level 5439048
Level 10469451
Level 15499955
Level 205210458

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:32:160:12:310:04:22
2x0:16:080:06:160:02:11
3x0:10:460:04:110:01:28
5x0:06:280:02:310:00:53
10x0:03:140:01:160:00:27

Hero weapons

A hero carrying one of these fights harder and gives every Shieldsman in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Shieldsman you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only