Equites Imperatoris

A offensive cavalry unit of the Romans. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence120
Defence vs infantry65
Defence vs cavalry50
Speed14 fields/h
Carry capacity100
Cost
lumber550
clay440
iron320
crop100
Total1,410
Upkeep and training
Crop consumption3/h
Training time (1x, level 1)0:44:00
Trained inStable
Categorycavalry

What stands out

  • With a Horse Drinking Trough at level 15 in its village it eats 2 crop an hour instead of 3.
  • It carries 100 resources home from a raid, the most of any attacking troop, ahead of the Teuton Teutonic Knight (80).
  • At Smithy level 20 its attack rises from 120 to 157.2, a 31% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 01206550
Level 51297256
Level 101387963
Level 151478670
Level 201579477

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:44:000:17:030:05:57
2x0:22:000:08:320:02:59
3x0:14:400:05:410:01:59
5x0:08:480:03:250:01:12
10x0:04:240:01:430:00:36

Hero weapons

A hero carrying one of these fights harder and gives every Equites Imperatoris in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Equites Imperatoris you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only