Natarian Emperor

A conquering expansion unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.

Combat
Offence80
Defence vs infantry50
Defence vs cavalry50
Speed5 fields/h
Carry capacity10
Cost
lumber1,000
clay1,000
iron1,000
crop1,000
Total4,000
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)0:30:00
Trained inResidence, Palace or Command Centre
Categoryexpansion

What stands out

  • Its listed price of 4,000 resources is 3% of the cheapest player's administrator, the Spartan Ephor at 114,290.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0805050
Level 5845353
Level 10895757
Level 15946060
Level 20986464

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:30:000:11:380:04:04
2x0:15:000:05:490:02:02
3x0:10:000:03:530:01:22
5x0:06:000:02:200:00:49
10x0:03:000:01:100:00:25

Compare with

Units from other tribes filling the same role, closest in offence first.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only