Ballista

A siege siege unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.

Combat
Offence60
Defence vs infantry45
Defence vs cavalry10
Speed3 fields/h
Carry capacity10
Cost
lumber200
clay200
iron200
crop100
Total700
Upkeep and training
Crop consumption5/h
Training time (1x, level 1)0:10:00
Trained inWorkshop
Categorysiege

What stands out

  • Its listed price of 700 resources is 41% of the cheapest player's siege engine, the Spartan Ram at 1,705.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0604510
Level 5705418
Level 10806426
Level 15907435
Level 201018444

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:10:000:03:530:01:22
2x0:05:000:01:570:00:41
3x0:03:200:01:180:00:28
5x0:02:000:00:470:00:17
10x0:01:000:00:240:00:09

Compare with

Units from other tribes filling the same role, closest in offence first.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only