Marauder

A offensive cavalry unit of the Huns. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence180
Defence vs infantry60
Defence vs cavalry40
Speed14 fields/h
Carry capacity80
Cost
lumber450
clay560
iron610
crop140
Total1,760
Upkeep and training
Crop consumption3/h
Training time (1x, level 1)0:49:50
Trained inStable
Categorycavalry

What stands out

  • Trained non-stop in one level 20 Stable on a 1x world, it adds the most attack per hour of any troop, 1,604, ahead of the Spartan Corinthian Crusher (1,514).
  • Its 180 attack is the second-highest of any troop in the game, level with the Roman Equites Caesaris.
  • At Smithy level 20 its attack rises from 180 to 226.2, a 26% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 01806040
Level 51916746
Level 102027452
Level 152148159
Level 202268865

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:49:500:19:190:06:44
2x0:24:550:09:400:03:22
3x0:16:370:06:270:02:15
5x0:09:580:03:520:01:21
10x0:04:590:01:560:00:41

Hero weapons

A hero carrying one of these fights harder and gives every Marauder in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Marauder you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only