Ram

A siege siege unit of the Gauls. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence50
Defence vs infantry30
Defence vs cavalry105
Speed4 fields/h
Carry capacity0
Cost
lumber950
clay555
iron330
crop75
Total1,910
Upkeep and training
Crop consumption3/h
Training time (1x, level 1)1:23:20
Trained inWorkshop
Categorysiege

What stands out

  • Its 50 attack is the lowest of any ram.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 05030105
Level 55636113
Level 106341122
Level 157047131
Level 207754140

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x1:23:200:32:180:11:16
2x0:41:400:16:090:05:38
3x0:27:470:10:460:03:46
5x0:16:400:06:280:02:16
10x0:08:200:03:140:01:08

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Ram you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only