Unit comparison

Modified figures show the unit’s own value in brackets

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First unit

Buildings

Smithy upgrade

0

Needs a Smithy at level 0, priced in the setup cost.

Bonuses

No Brewery: it is Teuton, and on this world an account's villages are all of one tribe. Keep tribe after conquest, under Game version, offers it to every tribe.

None
None
None
None

Hero

Tier I
Infantry helmet
Cavalry helmet

0.0% attack, 0.0% defence

Pick a tier, then a weapon for a unit in play: a flat bonus to that unit's offence and defence, set by its crop use, the tier and the rarity.

Advanced: travel and raiding
None

No mounted Hun hero: only Huns have one on a world where conquered villages change tribe.

Boots and the Tournament Square apply only beyond the first 20 fields; the speed artefact applies to the whole march. The Hun hero moves an army that is entirely mounted.

Fields to the target, one way. The travel time is quoted for it, and plunder is the load over the round trip - so a target twice as far away is worth half as much an hour.

Speed (fields/hour)6
Carry capacity50
Crop consumption1
Training time at 1x0:26:40

Lumber120
Clay100
Iron150
Crop30
Total cost400

One building training without a break at 1x, with every bonus set above.

lumberclayironcrop