Unit comparison
Modified figures show the unit’s own value in brackets
First unit
Buildings
Smithy upgrade
Needs a Smithy at level 0, priced in the setup cost.
Bonuses
No Brewery: it is Teuton, and on this world an account's villages are all of one tribe. Keep tribe after conquest, under Game version, offers it to every tribe.
Hero
0.0% attack, 0.0% defence
Pick a tier, then a weapon for a unit in play: a flat bonus to that unit's offence and defence, set by its crop use, the tier and the rarity.
Advanced: travel and raiding
No mounted Hun hero: only Huns have one on a world where conquered villages change tribe.
Boots and the Tournament Square apply only beyond the first 20 fields; the speed artefact applies to the whole march. The Hun hero moves an army that is entirely mounted.
Fields to the target, one way. The travel time is quoted for it, and plunder is the load over the round trip - so a target twice as far away is worth half as much an hour.
Second unit
Buildings
Smithy upgrade
Needs a Smithy at level 0, priced in the setup cost.
Bonuses
Hero
0.0% attack, 0.0% defence
Pick a tier, then a weapon for a unit in play: a flat bonus to that unit's offence and defence, set by its crop use, the tier and the rarity.
Advanced: travel and raiding
No mounted Hun hero: only Huns have one on a world where conquered villages change tribe.
Boots and the Tournament Square apply only beyond the first 20 fields; the speed artefact applies to the whole march. The Hun hero moves an army that is entirely mounted.
Fields to the target, one way. The travel time is quoted for it, and plunder is the load over the round trip - so a target twice as far away is worth half as much an hour.
Difference
Difference
One building training without a break at 1x, with every bonus set above.
Difference
One building training without a break at 1x, with every bonus set above.
Difference
Difference
Difference
Difference
Difference
Swipe left or right to switch
First unit
Buildings
Smithy upgrade
Needs a Smithy at level 0, priced in the setup cost.
Bonuses
No Brewery: it is Teuton, and on this world an account's villages are all of one tribe. Keep tribe after conquest, under Game version, offers it to every tribe.
Hero
0.0% attack, 0.0% defence
Pick a tier, then a weapon for a unit in play: a flat bonus to that unit's offence and defence, set by its crop use, the tier and the rarity.
Advanced: travel and raiding
No mounted Hun hero: only Huns have one on a world where conquered villages change tribe.
Boots and the Tournament Square apply only beyond the first 20 fields; the speed artefact applies to the whole march. The Hun hero moves an army that is entirely mounted.
Fields to the target, one way. The travel time is quoted for it, and plunder is the load over the round trip - so a target twice as far away is worth half as much an hour.
One building training without a break at 1x, with every bonus set above.
lumberclayironcrop