Huskarl Rider

A defensive cavalry unit of the Vikings. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence45
Defence vs infantry95
Defence vs cavalry100
Speed12 fields/h
Carry capacity110
Cost
lumber385
clay295
iron290
crop85
Total1,055
Upkeep and training
Crop consumption2/h
Training time (1x, level 1)0:44:10
Trained inStable
Categorycavalry

What stands out

  • Its 100 defence against cavalry is the most of any Viking troop.
  • It is the cheapest Viking defence against cavalry, at 9.5 per 100 resources.
  • At Smithy level 20 its attack rises from 45 to 64.6, a 43% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 04595100
Level 550101107
Level 1054108113
Level 1559115120
Level 2065122128

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:44:100:17:070:05:58
2x0:22:050:08:340:02:59
3x0:14:440:05:430:02:00
5x0:08:500:03:260:01:12
10x0:04:250:01:430:00:36

Hero weapons

A hero carrying one of these fights harder and gives every Huskarl Rider in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Huskarl Rider you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only