Catapult
A siege siege unit of the Vikings. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
What stands out
- At 2,760 resources it is the second-cheapest catapult to build, level with the Teuton Catapult.
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 50 | 60 | 10 |
| Level 5 | 61 | 71 | 19 |
| Level 10 | 72 | 83 | 29 |
| Level 15 | 84 | 95 | 39 |
| Level 20 | 96 | 107 | 50 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 2:30:00 | 0:58:07 | 0:20:16 |
| 2x | 1:15:00 | 0:29:04 | 0:10:08 |
| 3x | 0:50:00 | 0:19:23 | 0:06:46 |
| 5x | 0:30:00 | 0:11:38 | 0:04:04 |
| 10x | 0:15:00 | 0:05:49 | 0:02:02 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Plan an army of these
The army calculator works out how many Catapult you produce over a day or a week, what they cost, and the crop they will eat.
Open the army calculator →Verified against T4.6 · checked 2026-08-31 · confidence sheet-only