Berserker

A offensive infantry unit of the Vikings. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence70
Defence vs infantry30
Defence vs cavalry25
Speed5 fields/h
Carry capacity75
Cost
lumber235
clay220
iron200
crop70
Total725
Upkeep and training
Crop consumption2/h
Training time (1x, level 1)0:25:50
Trained inBarracks
Categoryinfantry

What stands out

  • Every Berserker killed while attacking or raiding takes one surviving defender down with it, shared across the defending units in proportion to their numbers - and no wall reduces it.
  • As a raider it has the third-best carry for its price, hauling 10 resources for every 100 spent training it.
  • At Smithy level 20 its attack rises from 70 to 93.3, a 33% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0703025
Level 5763429
Level 10813833
Level 15874337
Level 20934742

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:25:500:10:010:03:30
2x0:12:550:05:010:01:45
3x0:08:370:03:210:01:10
5x0:05:100:02:010:00:42
10x0:02:350:01:010:00:21

Hero weapons

A hero carrying one of these fights harder and gives every Berserker in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Berserker you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only