Axeman

A offensive infantry unit of the Teutons. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence60
Defence vs infantry30
Defence vs cavalry30
Speed6 fields/h
Carry capacity50
Cost
lumber130
clay120
iron170
crop70
Total490
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)0:20:00
Trained inBarracks
Categoryinfantry

What stands out

  • At Smithy level 20 its attack rises from 60 to 75.4, a 26% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0603030
Level 5643333
Level 10673535
Level 15713838
Level 20754141

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:20:000:07:450:02:43
2x0:10:000:03:530:01:22
3x0:06:400:02:350:00:55
5x0:04:000:01:330:00:33
10x0:02:000:00:470:00:17

Hero weapons

A hero carrying one of these fights harder and gives every Axeman in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Axeman you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only