Settler

A settling expansion unit of the Spartans. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence10
Defence vs infantry80
Defence vs cavalry80
Speed5 fields/h
Carry capacity3,000
Cost
lumber5,115
clay5,580
iron6,045
crop3,255
Total19,995
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)9:28:20
Trained inResidence or Palace
Categoryexpansion

What stands out

  • At 19,995 resources it is the third-cheapest settler to train.
  • Three of them, taking 750 of each resource with them, found a new village on an empty tile - as long as the account has the culture points for one more village when they set out and when they arrive.
  • Taking 9h 28m at level 1, it is the slowest settler to train.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0108080
Level 5128484
Level 10148989
Level 15169494
Level 20189898

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x9:28:203:40:121:16:47
2x4:44:101:50:060:38:24
3x3:09:271:13:240:25:36
5x1:53:400:44:030:15:22
10x0:56:500:22:020:07:41

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Settler you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only