Sentinel

A scouting infantry unit of the Spartans. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence0
Defence vs infantry40
Defence vs cavalry22
Speed9 fields/h
Carry capacity0
Cost
lumber185
clay150
iron35
crop75
Total445
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)0:20:32
Trained inBarracks
Categoryinfantry

What stands out

  • It shows 0 attack, but Smithy upgrades still give it some: 6.4 at level 20, because part of every upgrade depends on upkeep rather than the base stat.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 004022
Level 524324
Level 1034627
Level 1554929
Level 2065232

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:20:320:07:580:02:47
2x0:10:160:03:590:01:24
3x0:06:510:02:400:00:56
5x0:04:070:01:360:00:34
10x0:02:040:00:480:00:17

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Sentinel you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only