Wolf

One of Nature's oasis animals. Nothing trains it, so it has fighting stats and upkeep but no cost, training time or smithy upgrades.

Combat
Offence100
Defence vs infantry80
Defence vs cavalry70
Speed20 fields/h
Carry capacity0
Upkeep
Crop consumption2/h
Categoryanimal

What stands out

  • Killing one pays 80 of each resource, 320 in all, straight into the hero's inventory. It is paid even if every attacker dies.
  • It is typical of lumber oases.
  • A hero carrying a Cage captures it instead of fighting it, and it then defends the village for free, eating no crop.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only