Rat

One of Nature's oasis animals. Nothing trains it, so it has fighting stats and upkeep but no cost, training time or smithy upgrades.

Combat
Offence10
Defence vs infantry25
Defence vs cavalry20
Speed20 fields/h
Carry capacity0
Upkeep
Crop consumption1/h
Categoryanimal

What stands out

  • For how hard it is to kill, it pays the most of any animal: 711 resources per 100 points of its average defence.
  • Killing one pays 40 of each resource, 160 in all, straight into the hero's inventory. It is paid even if every attacker dies.
  • It is typical of iron, clay and crop oases.
  • A hero carrying a Cage captures it instead of fighting it, and it then defends the village for free, eating no crop.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only