Crocodile

One of Nature's oasis animals. Nothing trains it, so it has fighting stats and upkeep but no cost, training time or smithy upgrades.

Combat
Offence450
Defence vs infantry380
Defence vs cavalry240
Speed20 fields/h
Carry capacity0
Upkeep
Crop consumption3/h
Categoryanimal

What stands out

  • Killing one pays 120 of each resource, 480 in all, straight into the hero's inventory. It is paid even if every attacker dies.
  • Its 380 defence against infantry is more than any troop a player trains - the most is 120, on the Egyptian Resheph Chariot.
  • Its 240 defence against cavalry is more than any troop a player trains - the most is 165, on the Gaul Haeduan.
  • For how hard it is to kill, it pays the least of any animal: 155 resources per 100 points of its average defence.
  • It is typical of crop oases.
  • A hero carrying a Cage captures it instead of fighting it, and it then defends the village for free, eating no crop.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only