Settler
A settling expansion unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.
What stands out
- Its listed price of 800 resources is 4% of the cheapest player's settler, the Gaul Settler at 18,100.
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 30 | 40 | 40 |
| Level 5 | 33 | 43 | 43 |
| Level 10 | 35 | 46 | 46 |
| Level 15 | 38 | 49 | 49 |
| Level 20 | 41 | 52 | 52 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 0:30:00 | 0:11:38 | 0:04:04 |
| 2x | 0:15:00 | 0:05:49 | 0:02:02 |
| 3x | 0:10:00 | 0:03:53 | 0:01:22 |
| 5x | 0:06:00 | 0:02:20 | 0:00:49 |
| 10x | 0:03:00 | 0:01:10 | 0:00:25 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Verified against T4.6 · checked 2026-08-31 · confidence sheet-only