Pikeman

A defensive infantry unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.

Combat
Offence20
Defence vs infantry35
Defence vs cavalry50
Speed6 fields/h
Carry capacity10
Cost
lumber100
clay100
iron100
crop50
Total350
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)0:04:00
Trained inBarracks
Categoryinfantry

What stands out

  • Its 50 defence against cavalry is below the 59 a player's defender has on average.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0203550
Level 5223853
Level 10254157
Level 15274460
Level 20294764

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:04:000:01:330:00:33
2x0:02:000:00:470:00:17
3x0:01:200:00:310:00:11
5x0:00:480:00:190:00:07
10x0:00:240:00:100:00:04

Compare with

Units from other tribes filling the same role, closest in offence first.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only