Pikeman
A defensive infantry unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.
What stands out
- Its 50 defence against cavalry is below the 59 a player's defender has on average.
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 20 | 35 | 50 |
| Level 5 | 22 | 38 | 53 |
| Level 10 | 25 | 41 | 57 |
| Level 15 | 27 | 44 | 60 |
| Level 20 | 29 | 47 | 64 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 0:04:00 | 0:01:33 | 0:00:33 |
| 2x | 0:02:00 | 0:00:47 | 0:00:17 |
| 3x | 0:01:20 | 0:00:31 | 0:00:11 |
| 5x | 0:00:48 | 0:00:19 | 0:00:07 |
| 10x | 0:00:24 | 0:00:10 | 0:00:04 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Verified against T4.6 · checked 2026-08-31 · confidence sheet-only