Natarian Knight

A offensive cavalry unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.

Combat
Offence170
Defence vs infantry140
Defence vs cavalry80
Speed12 fields/h
Carry capacity10
Cost
lumber250
clay250
iron400
crop150
Total1,050
Upkeep and training
Crop consumption3/h
Training time (1x, level 1)0:10:00
Trained inStable
Categorycavalry

What stands out

  • Its 140 defence against infantry is the most of any Natar unit.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 017014080
Level 518115087
Level 1019215995
Level 15203170103
Level 20215180111

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:10:000:03:530:01:22
2x0:05:000:01:570:00:41
3x0:03:200:01:180:00:28
5x0:02:000:00:470:00:17
10x0:01:000:00:240:00:09

Compare with

Units from other tribes filling the same role, closest in offence first.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only