Guardsman

A defensive infantry unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.

Combat
Offence100
Defence vs infantry90
Defence vs cavalry75
Speed6 fields/h
Carry capacity10
Cost
lumber150
clay150
iron150
crop150
Total600
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)0:06:00
Trained inBarracks
Categoryinfantry

What stands out

  • Its 90 defence against infantry is above the 69 a player's defender has on average.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 01009075
Level 51059579
Level 1011010084
Level 1511610588
Level 2012111093

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:06:000:02:200:00:49
2x0:03:000:01:100:00:25
3x0:02:000:00:470:00:17
5x0:01:120:00:280:00:10
10x0:00:360:00:140:00:05

Compare with

Units from other tribes filling the same role, closest in offence first.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only