Guardsman
A defensive infantry unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.
What stands out
- Its 90 defence against infantry is above the 69 a player's defender has on average.
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 100 | 90 | 75 |
| Level 5 | 105 | 95 | 79 |
| Level 10 | 110 | 100 | 84 |
| Level 15 | 116 | 105 | 88 |
| Level 20 | 121 | 110 | 93 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 0:06:00 | 0:02:20 | 0:00:49 |
| 2x | 0:03:00 | 0:01:10 | 0:00:25 |
| 3x | 0:02:00 | 0:00:47 | 0:00:17 |
| 5x | 0:01:12 | 0:00:28 | 0:00:10 |
| 10x | 0:00:36 | 0:00:14 | 0:00:05 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Verified against T4.6 · checked 2026-08-31 · confidence sheet-only