Axerider

A offensive cavalry unit of the Natars. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

An NPC tribe - no player can train them. The stats are read from the game, but any total, rate or cost is a curiosity rather than something to plan around.

Combat
Offence155
Defence vs infantry80
Defence vs cavalry50
Speed14 fields/h
Carry capacity10
Cost
lumber300
clay150
iron150
crop100
Total700
Upkeep and training
Crop consumption2/h
Training time (1x, level 1)0:08:00
Trained inStable
Categorycavalry

What stands out

  • Its 155 attack is above the 107 a player's attacker has on average.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 01558050
Level 51648655
Level 101729260
Level 151829865
Level 2019110570

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:08:000:03:060:01:05
2x0:04:000:01:330:00:33
3x0:02:400:01:020:00:22
5x0:01:360:00:380:00:13
10x0:00:480:00:190:00:07

Compare with

Units from other tribes filling the same role, closest in offence first.

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only