Settler

A settling expansion unit of the Huns. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence10
Defence vs infantry80
Defence vs cavalry80
Speed5 fields/h
Carry capacity3,000
Cost
lumber6,100
clay4,600
iron4,800
crop5,400
Total20,900
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)8:02:30
Trained inResidence or Palace
Categoryexpansion

What stands out

  • Three of them, taking 750 of each resource with them, found a new village on an empty tile - as long as the account has the culture points for one more village when they set out and when they arrive.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0108080
Level 5128484
Level 10148989
Level 15169494
Level 20189898

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x8:02:303:06:561:05:11
2x4:01:151:33:280:32:36
3x2:40:501:02:190:21:44
5x1:36:300:37:240:13:03
10x0:48:150:18:420:06:32

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Settler you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only