Marksman
A defensive cavalry unit of the Huns. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
What stands out
- Its 80 defence against infantry is the most of any Hun troop.
- At Smithy level 20 its defence against cavalry rises from 70 to 93.3, a 33% gain.
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 110 | 80 | 70 |
| Level 5 | 117 | 86 | 76 |
| Level 10 | 124 | 92 | 81 |
| Level 15 | 132 | 98 | 87 |
| Level 20 | 139 | 105 | 93 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 0:41:20 | 0:16:01 | 0:05:36 |
| 2x | 0:20:40 | 0:08:01 | 0:02:48 |
| 3x | 0:13:47 | 0:05:21 | 0:01:52 |
| 5x | 0:08:16 | 0:03:13 | 0:01:08 |
| 10x | 0:04:08 | 0:01:37 | 0:00:34 |
Hero weapons
A hero carrying one of these fights harder and gives every Marksman in the same army extra attack and defence.
- Short bow of the Marksman tier 1+250 fighting strength · +6 per Marksman
- Bow of the Marksman tier 2+1,000 fighting strength · +8 per Marksman
- Longbow of the Marksman tier 3+4,000 fighting strength · +10 per Marksman
Compare with
Units from other tribes filling the same role, closest in offence first.
Plan an army of these
The army calculator works out how many Marksman you produce over a day or a week, what they cost, and the crop they will eat.
Open the army calculator →Verified against T4.6 · checked 2026-08-31 · confidence sheet-only