Marksman

A defensive cavalry unit of the Huns. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence110
Defence vs infantry80
Defence vs cavalry70
Speed15 fields/h
Carry capacity105
Cost
lumber320
clay350
iron330
crop50
Total1,050
Upkeep and training
Crop consumption2/h
Training time (1x, level 1)0:41:20
Trained inStable
Categorycavalry

What stands out

  • Its 80 defence against infantry is the most of any Hun troop.
  • At Smithy level 20 its defence against cavalry rises from 70 to 93.3, a 33% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 01108070
Level 51178676
Level 101249281
Level 151329887
Level 2013910593

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:41:200:16:010:05:36
2x0:20:400:08:010:02:48
3x0:13:470:05:210:01:52
5x0:08:160:03:130:01:08
10x0:04:080:01:370:00:34

Hero weapons

A hero carrying one of these fights harder and gives every Marksman in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Marksman you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only