Settler
A settling expansion unit of the Egyptians. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.
What stands out
- Taking 6h 53m at level 1, it is the second-quickest settler to train.
- Three of them, taking 750 of each resource with them, found a new village on an empty tile - as long as the account has the culture points for one more village when they set out and when they arrive.
- At 21,000 resources it is the most expensive settler to train.
Smithy upgrades
Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.
| Smithy | Offence | Def inf | Def cav |
|---|---|---|---|
| Level 0 | 0 | 80 | 80 |
| Level 5 | 2 | 84 | 84 |
| Level 10 | 3 | 89 | 89 |
| Level 15 | 5 | 94 | 94 |
| Level 20 | 6 | 98 | 98 |
Training time by server speed
At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.
| Server speed | Level 1 | Level 10 | Level 20 |
|---|---|---|---|
| 1x | 6:53:20 | 2:40:09 | 0:55:51 |
| 2x | 3:26:40 | 1:20:05 | 0:27:56 |
| 3x | 2:17:47 | 0:53:23 | 0:18:37 |
| 5x | 1:22:40 | 0:32:02 | 0:11:11 |
| 10x | 0:41:20 | 0:16:01 | 0:05:36 |
Compare with
Units from other tribes filling the same role, closest in offence first.
Plan an army of these
The army calculator works out how many Settler you produce over a day or a week, what they cost, and the crop they will eat.
Open the army calculator →Verified against T4.6 · checked 2026-08-31 · confidence sheet-only