Settler

A settling expansion unit of the Egyptians. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence0
Defence vs infantry80
Defence vs cavalry80
Speed5 fields/h
Carry capacity3,000
Cost
lumber5,040
clay6,510
iron4,830
crop4,620
Total21,000
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)6:53:20
Trained inResidence or Palace
Categoryexpansion

What stands out

  • Taking 6h 53m at level 1, it is the second-quickest settler to train.
  • Three of them, taking 750 of each resource with them, found a new village on an empty tile - as long as the account has the culture points for one more village when they set out and when they arrive.
  • At 21,000 resources it is the most expensive settler to train.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 008080
Level 528484
Level 1038989
Level 1559494
Level 2069898

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x6:53:202:40:090:55:51
2x3:26:401:20:050:27:56
3x2:17:470:53:230:18:37
5x1:22:400:32:020:11:11
10x0:41:200:16:010:05:36

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Settler you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only