Ram

A siege siege unit of the Egyptians. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence55
Defence vs infantry30
Defence vs cavalry95
Speed4 fields/h
Carry capacity0
Cost
lumber995
clay575
iron340
crop80
Total1,990
Upkeep and training
Crop consumption3/h
Training time (1x, level 1)1:20:00
Trained inWorkshop
Categorysiege

What stands out

  • At 1,990 resources it is the most expensive ram to build.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0553095
Level 56236103
Level 106841111
Level 157547120
Level 208254128

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x1:20:000:31:000:10:49
2x0:40:000:15:300:05:25
3x0:26:400:10:200:03:37
5x0:16:000:06:120:02:10
10x0:08:000:03:060:01:05

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Ram you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only