Nomarch

A conquering expansion unit of the Egyptians. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence40
Defence vs infantry50
Defence vs cavalry50
Speed4 fields/h
Carry capacity0
Cost
lumber34,000
clay50,000
iron34,000
crop42,000
Total160,000
Upkeep and training
Crop consumption4/h
Training time (1x, level 1)25:11:40
Trained inResidence, Palace or Command Centre
Categoryexpansion

What stands out

  • Each one that survives a normal attack lowers the target village's loyalty by 20-25%.
  • At 160,000 resources it is the most expensive administrator to train.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0405050
Level 5485858
Level 10556666
Level 15637474
Level 20728383

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x25:11:409:45:403:24:13
2x12:35:504:52:501:42:07
3x8:23:543:15:141:08:05
5x5:02:201:57:080:40:51
10x2:31:100:58:340:20:26

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Nomarch you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only