Ash Warden

A defensive infantry unit of the Egyptians. Every figure below is produced by the same engine behind the calculators, so a stat here and a result there cannot disagree.

Combat
Offence30
Defence vs infantry55
Defence vs cavalry40
Speed6 fields/h
Carry capacity50
Cost
lumber115
clay100
iron145
crop60
Total420
Upkeep and training
Crop consumption1/h
Training time (1x, level 1)0:23:00
Trained inBarracks
Categoryinfantry

What stands out

  • At Smithy level 20 its attack rises from 30 to 40.9, a 36% gain.

Smithy upgrades

Each smithy level raises a stat by a fraction of its base plus a term scaled by crop consumption. The crop term is why a unit’s gain is not simply a percentage of its base stat: relative to their stats, high-upkeep units gain the most.

SmithyOffenceDef infDef cav
Level 0305540
Level 5335843
Level 10356246
Level 15386649
Level 20417052

Training time by server speed

At building level 1 with no artefact, helmet or alliance bonus. Higher building levels cut the time by 10% per level, compounding.

Server speedLevel 1Level 10Level 20
1x0:23:000:08:550:03:07
2x0:11:300:04:280:01:34
3x0:07:400:02:590:01:03
5x0:04:360:01:470:00:38
10x0:02:180:00:540:00:19

Hero weapons

A hero carrying one of these fights harder and gives every Ash Warden in the same army extra attack and defence.

Compare with

Units from other tribes filling the same role, closest in offence first.

Plan an army of these

The army calculator works out how many Ash Warden you produce over a day or a week, what they cost, and the crop they will eat.

Open the army calculator →

Verified against T4.6 · checked 2026-08-31 · confidence sheet-only